Ole Vegard Mythe Moland[ SDL2 — Part 8] Rotating texturesLearn how to render textures rotated using SDL_RenderCopyExJan 23, 2022Jan 23, 2022
Ole Vegard Mythe Moland[ SDL2 — Part 7] Loading png filesLearn hot to load png files usin SDL_image, enabling you to have textures with alpha layers.Jan 22, 2022Jan 22, 2022
Ole Vegard Mythe Moland[ SDL2 — Part 5]Collision detectionCollision detection is one of the key aspects of game programming. For all non-circular or non-rectangular objects it gets harder and…Jan 16, 2022Jan 16, 2022
Ole Vegard Mythe Moland[ SDL2 — Part 4] Making things happenMaking things happen!Jan 16, 2022Jan 16, 2022
Ole Vegard Mythe MolandDrawing rectanglesThis part shows you how to draw simple rectangles in SDL 2Jan 15, 2022Jan 15, 2022
Ole Vegard Mythe Moland[ SDL2 — Part 2 ] Your first SDL2 applicationThis post will show you the basics of setting up an SDL2 windows and explain the various functions involved. Part of a larger series.Jan 15, 2022Jan 15, 2022
Ole Vegard Mythe Moland[ SDL2 — Part 1 ] Setting up SDL2This tutorial will teach you how to program your own games using C++ and SDL2! This first part will just teach you how to set up SDL2.Mar 28, 2021Mar 28, 2021