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Ole Vegard Mythe Moland
Ole Vegard Mythe Moland

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Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part 8] Rotating textures

Learn how to render textures rotated using SDL_RenderCopyEx

Jan 23, 2022
[ SDL2 — Part 8] Rotating textures
[ SDL2 — Part 8] Rotating textures
Jan 23, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part 7] Loading png files

Learn hot to load png files usin SDL_image, enabling you to have textures with alpha layers.

Jan 22, 2022
[ SDL2 — Part 7] Loading png files
[ SDL2 — Part 7] Loading png files
Jan 22, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part ] Loading textures

Loading textures

Jan 16, 2022
[ SDL2 — Part ] Loading textures
[ SDL2 — Part ] Loading textures
Jan 16, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part 5]Collision detection

Collision detection is one of the key aspects of game programming. For all non-circular or non-rectangular objects it gets harder and…

Jan 16, 2022
[ SDL2 — Part 5]Collision detection
[ SDL2 — Part 5]Collision detection
Jan 16, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part 4] Making things happen

Making things happen!

Jan 16, 2022
Jan 16, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

Drawing rectangles

This part shows you how to draw simple rectangles in SDL 2

Jan 15, 2022
Jan 15, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part 2 ] Your first SDL2 application

This post will show you the basics of setting up an SDL2 windows and explain the various functions involved. Part of a larger series.

Jan 15, 2022
Jan 15, 2022
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

[ SDL2 — Part 1 ] Setting up SDL2

This tutorial will teach you how to program your own games using C++ and SDL2! This first part will just teach you how to set up SDL2.

Mar 28, 2021
Mar 28, 2021
Ole Vegard Mythe Moland

Ole Vegard Mythe Moland

2 Followers

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